Transmission Can't See Objects Inside Of The Transparent Object

Transmission Can't See Objects Inside Of The Transparent Object

mphillips0007
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Transmission Can't See Objects Inside Of The Transparent Object

mphillips0007
Contributor
Contributor

I am trying to use transmission and I am missing something?  To illustrate the issue I have a basic sphere with transparency turned to 1 and I have small cube inside of the sphere with a solid material.  The whole scene is lit with an HDRI.  When I render you can see the transparent sphere but the cube inside of the sphere is black and reflects the HDRI.  What am I doing wrong?

 

Transmission-Problem.jpgScreen Shot 2022-06-28 at 4.36.47 PM.pngScreen Shot 2022-06-28 at 4.40.55 PM.png

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Message 2 of 6

lee_griggs
Autodesk
Autodesk

What is the issue exactly? Do you want the cube to be transparent? What shader is on the cube? Are transmission/specular ray depths high enough? Are you using a skydome or sky?

Lee Griggs
Arnold rendering specialist
AUTODESK
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Message 3 of 6

mphillips0007
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@lee_griggs thank you for your response.  The cube as a standard_surface attached with no transmission applied. As for transmission/specular ray depths I am assuming you are referencing in my render settings.  I left them at the default of 10 and the problem exist then I turned ray depth to 16 and the problem still exist.  I am lighting the scene with Arnold skydome_light with an HDRI.Screen Shot 2022-06-29 at 8.17.47 AM.pngScreen Shot 2022-06-29 at 8.22.24 AM.png

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Message 4 of 6

mphillips0007
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Contributor

@lee_griggs I think I found the solution, but maybe you can explain why and I am not sure if this really is why but it fixed the problem.  When I create a clear material with transparency if I go to the Advanced tab of the material "Caustics" by default is not selected.  If I enable "Caustics" now I can see through the object and see the objects that are on the inside of the transparency. Transmission-Problem-Caustics.jpgScreen Shot 2022-06-29 at 8.59.34 AM.png

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Message 5 of 6

peter_horvath
Autodesk
Autodesk

The caustics flag should not be relevant here.

Look at the visibility flags (Camera, Diffuse, Specular, etc.) of the skydome light and make sure they are all set to 1. I have a feeling that your Diffuse flag is turned off.


// Peter Horvath
// C4DtoA developer
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Message 6 of 6

mphillips0007
Contributor
Contributor

@peter_horvath Thank you for the response.  I have those enabled.  I closed everything down and re-build the scene and now it seems to work.  Maybe some bug or I  disabled something I wasn't seeing?  Again, thank you so much for your response and @lee_griggs .  You 2 seem to always be there to help and have so much knowledge about this software, greatly appreciated.