Message 1 of 10
The reflection and refraction of Arnold glass material is wrong
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi guys. I have been learning Arnold recently and encountered some problems when making glass materials.
When rendering transparent products with thickness, Arnold will have an extra layer of reflection compared to other renderers. Normally it should be two layers, but in Arnold there will be a three layer effect.
I tried adding the Arnold tag, as well as changing the internal reflection in the material. The result is still wrong. I found that when the "Transparency Depth" in the render settings is 0, the reflection results obtained are correct. But this transparent material will turn black.
I uploaded the project and pictures,Do you guys have any solutions?