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Texturing XYZ Multi-Channel map workflow
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screen-shot-2019-09-24-at-123647-pm.png6575b1e2c51f81d2020edd282263f428.gifHello all, I was wondering if anyone could help me with the proper workflow for using the Texturing XYZ multi-channel maps alongside a displacement map from ZBrush. The XYZ MC image combines three levels of detail, one in each RGB channel, and the ZBrush map is greyscale. I've seen tutorials where the channels in Maya are split using a plusMinusAverage node, which doesn't exist in C4D.
Thanks in advance.