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Texture displacement with Arnold in C4d

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Message 1 of 5
samuel.josling
278 Views, 4 Replies

Texture displacement with Arnold in C4d

Hi, all,

I am trying to displace a png texture on a flat shape. I can achieve the effect without any problems using the standard renderer and a C4D material:

displacement1.pngHowever, when I try to achieve the same effect using an arnold surface shader, I see the following result:

displacement2.pngI am using an Arnold parameters tag. I have used catclark subdivision and set the displacement height to 20cm. Reducing the height smooths out the edges, but there is no observable displacement. Increasing the height makes the shape more crinkles.

My node map looks like this:

displacement3.pngDoes anyone have any suggestions regarding how to achieve the same displacement effect I achieved in the standard renderer with Arnold? Your help is much appreciated.


Cheers!

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4 REPLIES 4
Message 2 of 5

since its a flat shape change the subdivision to linear

Message 3 of 5
lee_griggs
in reply to: samuel.josling

How many subdivisions does the object have in the Arnold Parameters tag?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 4 of 5

lindsay gomes you are right-o thank you

Message 5 of 5
samuel.josling
in reply to: lee_griggs

It had a sufficient number according to every tutorial I watched - 8.

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