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I noticed this issue quite a while ago, and although it didn’t bother me too much at first, I’d still like to report it.
I do a lot of work using SSS with small objects, and I’ve noticed a bug/problem when using the GPU for this.
In my latest project involving a protein bar, I noticed that the broken part had the SSS Scale set to 0.08, yet it still looked very strong, almost like a wax material. Even when setting the Scale to 0, there was still a minimum SSS effect on the bar.
I've been aware of this for over a year, but I wasn’t too concerned, thinking it would be resolved in a future update. I usually worked around it by scaling up my objects up to 10 times their size to avoid the issue, but in some cases, I can't do that.
The SSS in CPU mode is perfect, but obviously much slower. I did a small test with a cube, as you can see below. Please take a look and draw your own conclusions (I’m not sure why the displacement differs when switching from CPU to GPU mode—maybe that’s a bug as well).
I forgot to clarify that this only happens on small surfaces. I usually resolve this issue by excessively scaling up my object, but as I mentioned, there are some cases where I can’t do that.
I always use Randomwalk V2 for SSS
Solved! Go to Solution.