Specific lights' color change incorrectly remembered when user undo's it

Specific lights' color change incorrectly remembered when user undo's it

Anonymous
Not applicable
659 Views
2 Replies
Message 1 of 3

Specific lights' color change incorrectly remembered when user undo's it

Anonymous
Not applicable

C4DtoA 2.6.1.2 [ed35daae]
Arnold core 5.4.0.1

New scene. Create a quad light. Change its color to something else. Undo the change (it won't work).

Similar problem occurs if you move the light to some other position in the viewport, change its color, then undo. Both the translation and the color change are undone with one undo action.

Mesh light, quad light, skydome light, and arnold sky are the light sources that seem to have this problem for me.

0 Likes
Accepted solutions (1)
660 Views
2 Replies
Replies (2)
Message 2 of 3

peter.horvath6V6K3
Advisor
Advisor

Those lights are using a custom widget to set the color / texture / link, so I guess it's a bug somewhere in the code of that widget. I'll take a look, thanks for reporting.

0 Likes
Message 3 of 3

peter.horvath6V6K3
Advisor
Advisor
Accepted solution

Fixed in C4DtoA 2.6.1.5.

0 Likes