- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hey all,
I have a material where I several noises and image textures to drive spec roughness and normals:
The usual stuff, I guess.
But now I have to have 10+ materials similar to this one, where ONLY the color texture and one other aspect in the network are different. Everything else is the same. Using a c4d node group I can "compress" the stuff, that is consitent throuhout all my materials liek this:
Since I always keep coming back, tweaking the stuff within the "group", I have to copy and reconnect the modified group to the other 10 materials.
So my question is: Is there any possibility (arnold or c4d) to reference or instance the group. So if I modify my spec/normal-network, it is updated in all relevant materials automatically?
I know about the reference node. But this one does not take any input (exept for the referenced material) and it has only the complete shader as an output (and a displacement map).
TYVM!
U
Solved! Go to Solution.