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since CD4toA 3.0.3 the autobump option can result in decreasing CPU & GPU utilisatzion by over 75%
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Hi there - the Scene File to reproduce this behavior
I tested it in CD4toA 3.0.3 / CD4toA 3.0.3.1 / CD4toA 3.0.4
The scene has three cameras. The activated autobump state triggers a correlation between the distance to the object and the percentage of the CPU utilisatzion. Changing the displacement height also alters that behavior.
R21 CD4toA 3.0.2.1 Cam B - 11 sec
R21 CD4toA 3.0.4 Cam B - 39 sec
R21 CD4toA 3.0.2.1 Cam C - 30 sec
R21 CD4toA 3.0.4 Cam C - 8min 39 sec