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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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shadow matte with GPU renderer

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ulrichGTAV3
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shadow matte with GPU renderer

Hey guys...

Awesome htat GPU now supports shadow_matte. But it took me a while to figure out, it only works if there is a Arnold Object Mask tag assigned to the geometry. Is this intended? Or is it a bug? Or am I missing something and it actually works without the tag?

Thank you for your great work!

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The object mask tag has nothing to do with the shadow matte shader. I tested it in the latest C4DtoA 4.0.3.1 and shadow matte is working fine on GPU. Could you please share a simple example scene if it does not work for you?

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ulrichGTAV3
in reply to: ulrichGTAV3

> The object mask tag has nothing to do with the shadow matte shader.

Thats what I thought.

I'm occupied right now. Will post a scene next week. Meanwhile, thx for the reply...

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