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Shader Reference with Displacement (C4D)?
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Hi, I have a bunch of shaders that should be used a Reference and then mixed with a Layer Shader over time. As the shaders also include displacement, I am wondering how to connect the displacement. The reference has only one output that connects the Beauty. Is there a way to extract the displacement somehow and pipe it from the reference into the Displacement? Maybe there is a workaround to encode it into some “invisible” Alpha info (as it’s just grey) and then extract it again from the reference… Thank for any hint.