Message 1 of 1
Shader read what areas are illuminated?
Not applicable
01-07-2020
06:45 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
I'm trying to figure out how to make a shader that can create a greyscale map based on how much an object is illuminated by for example a spot light. Any ideas on how to achieve this?
Creating a vertex map could also work, but other than some clunky X-particles workaround I can't come up with a solution for that either. Feels like I'm overlooking something obvious, hmm...
Thanks in advance!