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Seeing cutout opacity in Object Mask AOV
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I want to create an Object Mask AOV for some cloned planes that have 2D artwork mapped to the Cutout opacity input of a Standard Shader to create some flat pattern detail over underlying objects. Simply applying an object mask to the plane creates a white rectangle; the pattern doesn't come through. If I isolate the plane in the render the pattern IS visible as an alpha.
I assume there's some way to link that Standard Shader with the cutout pattern to a custom AOV thing, but I'm unclear as to what connects to what.
Any suggestions? Thanks.