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Replicating the C4D Variation shader to randomise texture placement across cloned objects
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I'm trying to assign a texture to cloned objects, randomising the UV offset, scale and rotation for each instance. I can do this with the C4D Variation shader, however I am unable to figure out how to replicate this with Arnold, any guidance would be greatly appreciated.
Here's an example of my use case achieved with C4D's variations shader: