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Rendering Foam in C4DtoA
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Hi guys,
So I made a houdini simulation of a whale jumping out of the water. I imported the sim into C4D and made a test render with C4DtoA.
The problem is that my foam seems off, I can spot the particles too much, they are all the same size and opacity. Is there a way to tell Arnold to render the particles with an opacity based on the particles density or something like that ?
Plus, do you know if there is a way to randomize the size of the particles ? (but I'm guessing I'm off topic here, as it must be a thinking particles topic and not an arnold TP one ?)
Thank you for your help.
Francis