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Hi all, I just created a render from C4D to PS. This is man first attempt, for a promo, for rendering, this way, when a real job arises, I will be somewhat prepared; in the native physical renderer, the MP layers, seem to come in appropriately, with proper layer modes, etc, and object buffers in the channel menu, but this is different with Arnold, unless I've made some mistakes . Can someone please direct me, I created mask tags and other AOVs, many of which I included, in part, because I would rather have them, than not, and not clear on the uses, ie "albedo", for example. Object buffers come in the layer panel, not channel panel, is this normal,? In my PSD file "diffuse albedo" is the first layer, layer mode is "linear dodge add', is there a proper way to figure out layer order, modes, etc, or just go by instincts,? any wisdom would help, the other users , based upon my other questions are very savvy here, thank you, Craig
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