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render glass with alpha and shadow on extra layer
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Hi all,
happy new year first of all.
I need:
- glass (different shapes and colors)
- on an alpha channel - to use it later in Photoshop on different backgrounds
- with a shadow
- It would be best if the shadow was on an extra layer with mulit-pass but arnold does not support psd files with alpha?
Shadow_matte is not working as I am used to it when I have a solid product without transparency.
Is Arnold probably not the right renderer for that or am I missing something completely?
Does anyone have an idea or a tutorial?