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Is there a way to render a matte (object buffer) for a selected part of an object - eg: just the caps of an extruded object?
Ideally I'd love to be able to do that at the same time as I'm rendering my beauty pass. I know how to do this for an entire object using an Arnold Object Mask, but not for just a selected part of it.
Currently to do this, I switch back to the standard C4D renderer and either render out an object buffer, or I add white and black materials to the objects in my scene manually (adding "C1" to the material selection in the example above). Thanks!
Solved! Go to Solution.