Reflected volumetric light
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Hi All,
I am trying to see a light beam that is being reflected in a volumetric atmosphere. Basically like a mirror ball effect.
I tried to get it working in C4DtoA but had no success. I can see the beam hitting the mirror surface (between light source and mirror) in the atmosphere but the bounced light is not visible in the atmosphere.
Is this possible?
Any ideas much appreciated.