Quixel Ground Texture to Arnold in C4D

Quixel Ground Texture to Arnold in C4D

Colinc_Chris
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Quixel Ground Texture to Arnold in C4D

Colinc_Chris
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Hi guys,

I am still new to Arnold and have a question about Quixel and Arnold.

I created a ground texture in Quixel Mixer and exported all the maps. I created them as a size of 10m x 10m in Quixel Mixer.

After that I created a new plane with the same size in C4D and created a new standard surface. I mapped the Albedo.png to Color < Base < Main and the Displacement.exr to a displacement node. The Normal.png I mapped to a bump2d note and then to Normal < Geomertry < Main.
I used an Arnold tag on the plane and created a few subdivision and I get the Albedo map and the normal/bump map displayed together with the displacement. I am happy that I got that far 🙂


I am not sure how to connect the other maps in the Shader Network though, and wanted to ask some more experienced users how to do that 🙂 I would really appreciate you help.

I am on the latest Arnold and C4D versions.

I have the following maps:


Albedo.png -> Color < Base < Main -> beauty shader

AO.png -> ?

Diffuse.png -> ?

Displacement.exr -> displacement node

Normal.png -> bump2d -> Normal < Geomertry < Main

Roughness.png -> ?

Specular.png -> ?


Thanks a lot!

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Stephen.Blair
Community Manager
Community Manager

I don't have the answer handy, but last time I had to answer a question like this I used https://lesterbanks.com/2017/10/working-arnold-shaders-mega-scans/



// Stephen Blair
// Arnold Renderer Support
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Message 3 of 4

Colinc_Chris
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Thanks for your reply Stephen. I watched that video but it did not answer all the questions (the video is also for Maya and not C4D). I got from it how I have to map the Albedo, Normal and Displacement map.

But how would one map the AO, Diffuse, Roughness, and Specular map in Anrnold for C4D? This is more like a general question I guess and not only specific to Quixel. I also have other textures with Diffuse or Roughness maps, but not sure how to map them to the surface material.

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lee_griggs
Autodesk
Autodesk

More tutorials here.

Lee Griggs
Arnold rendering specialist
AUTODESK
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