Problem with shader on transporting

Problem with shader on transporting

Andrii_Badelia
Not applicable
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Message 1 of 10

Problem with shader on transporting

Andrii_Badelia
Not applicable

1836-my-ipr.jpg

1837-colleaguas-ipr.png

Hello. I'm using Arnold 2.3.0. I save the project with the function "Save project with Assets". I archive the project and textures into the zip-file. The products must contain the manufacturer's logo. I send a working draft to my colleague. The colleague uses Arnold 2.3.0. When opening a colleague, not in the IRP-window, logos are not visible in the renderers. We checked all the nodes in the layer shader - it's all the same as mine and the settings are not reset. What is the problem? Help me, please.

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Replies (9)
Message 2 of 10

peter.horvath6V6K3
Advisor
Advisor

Is there any warning or error in the console?

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Message 3 of 10

peter.horvath6V6K3
Advisor
Advisor

Also check if there are any different settings in the IPR window? Maybe the debug shading is enabled?

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Message 4 of 10

Andrii_Badelia
Not applicable

Peter, there is no any warning or error. I`ll check the debug shading.

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Message 5 of 10

Andrii_Badelia
Not applicable

The error has not been fixed. We use different operating systems. I have Windows, my colleague has a Mac OS. We have the same versions of Arnold, but different versions of Cinema 4D.

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Message 6 of 10

Andrii_Badelia
Not applicable

Here is a screen-shot from a computer colleague. I understand that the node "layer" is not working and therefore it can be a problem

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Message 7 of 10

Stephen.Blair
Community Manager
Community Manager

why are the IPRs so different? Why is the floor not lit, and why is the lipstick not red? Are you using the layer shader on all those elements?

I would get an Info-level Arnold log from each machine and compare them.



// Stephen Blair
// Arnold Renderer Support
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Message 8 of 10

Andrii_Badelia
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Tell me, please, how to get Info-level Arnold log?

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Message 9 of 10

Andrii_Badelia
Not applicable

My colleague returned a project with which he works. I opened his version of the project - I do not have these errors. Everything is working fine for me.

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Message 10 of 10

peter.horvath6V6K3
Advisor
Advisor

The layer was removed in C4DtoA 2.3.0, and replace by the layer_shader. However it broke compatibility, that's why in the C4DtoA 2.3.0.1 bugfix release, the layer was restored and marked as deprecated. So I recommend to update to 2.3.0.1 or the latest 2.3.1.1.

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