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I've got some geometry and I set up a two_sided shader for it and in the IPR, just viewing the geometry by itself, the shader is working... I get separate materials for each normal side... the problem is, as soon as I put the geometry into a Cloth Surface for the sole purpose of adding thickness (it's a thicker paper object that folds up via bones) the two_sided stops working and both sides will just use one of the shaders attached to the two_sided shader... if I disable the Cloth Surface, the two sides work again... is there a workaround for this?
I'm on R23
Solved! Go to Solution.