Problem rendering soft bodies

Problem rendering soft bodies

Anonymous
Not applicable
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4 Replies
Message 1 of 5

Problem rendering soft bodies

Anonymous
Not applicable

Hello,

I seem to have problems rendering soft bodies.

The image on IPR looks different than perspective view. I have added a subdivision surface to the Null containing the balls but no luck and I also tried adding a subdivision surface to each ball separately but no luck.


The idea is to have the balls squashing each other like in Perspective but they seem barely touching in IPR.


Project link: https://we.tl/t-BHcI4EFQr9


6337-screen-shot-2020-03-19-at-30250-pm-copy.jpg

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Accepted solutions (1)
921 Views
4 Replies
  • IPR
Replies (4)
Message 2 of 5

Stephen.Blair
Community Manager
Community Manager
Accepted solution
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Message 3 of 5

peter.horvath6V6K3
Advisor
Advisor

Just add an Arnold Tag to the Subdivision Surface object and it will export the subdivided geometry to Arnold with the proper soft body simulation.

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Message 4 of 5

Anonymous
Not applicable

Oh I missed the Arnold tag part! Thank you. Could you advise which one I should use? (Parameters, Particles, etc)

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Message 5 of 5

peter.horvath6V6K3
Advisor
Advisor

The Arnold Parameters tag. If you add it to the Subdivision Surface object you should see a checkbox called 'Export tessellated geometry' turned on by default.

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