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Optimize scene for IPR with multiple 8K texture maps?
Not applicable
07-25-2019
10:18 PM
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Are there any ways to optimize a c4d scene which has multiple 8k texture maps so that it doesn't take 1.5 minutes for the IPR to start rendering every single time I turn it on?
My best idea is to just use smaller placeholder maps until I think the project is ready to render and then import the 8k maps. Any other suggestions?