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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Offset noise per object

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lizGYM66
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Offset noise per object

I have a cloner with a bunch of instanced clones for flooring. How do I offset the noise on each object?

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peter_horvath
in reply to: lizGYM66

You can read the index of the clones via the user_data_int shader. So if you have 5 instances, this will return 0, 1, 2, 3, 4 per clone. You can plug it into a range shader to map to [0,1] or generate random numbers with it, etc.

 

peter_horvath_0-1707836884693.png

 


// Peter Horvath
// C4DtoA developer

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