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It looks that even nodes not attached to the Arnold Shader slot are still exported and being defined in an ass file (not only those exported manually but also those used by c4dtoa IPR etc.) .. doing so it will trigger their init and update sections even if they are not eventually used.
I see two problems here :
- (pluging) they should not be translated at all.
- (core) they should not be init/updated if not used.
Fix at least one 😉
Solved! Go to Solution.