multiple maps in a shader?

multiple maps in a shader?

gomeslindsay
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multiple maps in a shader?

gomeslindsay
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hello I wanted to know how can I use 2 different normal maps and 2 different height/displament maps in one shader this is what I have but I have no idea how to connect 2 normal maps and the displacement maps in one shader I know its something to do with layer... but a little confused on what exactly and how to use it a little walk through please 🙂7410-screen-shot-2020-06-23-at-31259-am.png

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gomeslindsay
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confused with the mix and layers in the layer rgb where do I plug in or even if this is the right method

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Message 3 of 4

Anonymous
Not applicable

For displacement maps, I'd say use composite node(or any node that has blending modes) with overlay mode if your map is 0.5 centered.

Combining normal maps is a little complicated.

You can use partial derivative or reorientation method but never use overlay or any linear blending option.

For more details, visit this link:

https://blog.selfshadow.com/publications/blending-in-detail/

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Message 4 of 4

madsd
Advisor
Advisor

For blending normals, I got this one you can use.

There should be a c4d version in there, thanks to our UI scripter on this board.

https://www.masd.dk/osl-shaders-normalblend/


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