Mesh light GPU crash when live adjusting

Not applicable
12-09-2020
02:30 AM
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Hi,
I have encountered a possible bug when working with mesh lights in GPU mode in C4DtoA - when I use a cloned mesh as the source of a mesh light, everything works nicely at first in the IPR, but as soon as I do an adjustment to e.g. the exposure setting of the mesh light Cinema crashes without writing a bugreport save. I have had this issue on two scenes in the last days and was able to reproduce it.