Announcements
Autodesk Community will be read-only between April 26 and April 27 as we complete essential maintenance. We will remove this banner once completed. Thanks for your understanding

Mesh light GPU crash when live adjusting

Anonymous

Mesh light GPU crash when live adjusting

Anonymous
Not applicable

Hi,


I have encountered a possible bug when working with mesh lights in GPU mode in C4DtoA - when I use a cloned mesh as the source of a mesh light, everything works nicely at first in the IPR, but as soon as I do an adjustment to e.g. the exposure setting of the mesh light Cinema crashes without writing a bugreport save. I have had this issue on two scenes in the last days and was able to reproduce it.

0 Likes
Reply
390 Views
2 Replies
Replies (2)

peter.horvath6V6K3
Advisor
Advisor

I think I can reproduce it with a single setup, like a Sphere with a Mesh Light tag under a Cloner. I'll investigate. Thanks.

0 Likes

peter.horvath6V6K3
Advisor
Advisor

The issue was fixed in C4DtoA 3.2.1

0 Likes