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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Mesh light GPU crash when live adjusting

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Message 1 of 3
Anonymous
262 Views, 2 Replies

Mesh light GPU crash when live adjusting

Hi,


I have encountered a possible bug when working with mesh lights in GPU mode in C4DtoA - when I use a cloned mesh as the source of a mesh light, everything works nicely at first in the IPR, but as soon as I do an adjustment to e.g. the exposure setting of the mesh light Cinema crashes without writing a bugreport save. I have had this issue on two scenes in the last days and was able to reproduce it.

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peter.horvath6V6K3
in reply to: Anonymous

I think I can reproduce it with a single setup, like a Sphere with a Mesh Light tag under a Cloner. I'll investigate. Thanks.

Message 3 of 3
peter.horvath6V6K3
in reply to: Anonymous

The issue was fixed in C4DtoA 3.2.1

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