<<>> Normal Displacement Via "height image" goes haywire on me. What am I doing wrong?
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So I am fairly new to Arnold and 3d in general ( few months now taking courses). I am wondering if anyone can explain what is going on?
What I'm aiming for -
Trying to use the normal displacement node with the attached height.jpg to get a possibly better look ( instead of thenormal map node with the attached normal .jpg which is currently attached / being used) . [*Top picture]
What is happening-
When I attach the displacement node to the Arnold Displacement port, my shader ball (top left) updates withdisplaced geometry getting the look I want [*Middle picture], But then when I run the IPR, My geometry goes allcrazy and I zoom out to see whats going on [*Bottom picture].
Also I have other images for this shader that I do not know where to attach to like "Rooftiles ambient_occlusion" and "Rooftiles_glossiness". Where does Ambient occlusion usually plug into? does it also need a node?
C4DtoA v.2.6.2
Any help would be greatly appreciated. cheers!