Loading c4dtoa (r20) from centralized network location // crash
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Hi,
We use a centralized network location to load all our plugins. Prior to r20 this location was set as an environment variable (C4D_PLUGINS_DIR). Now in r20 this variable is skipped and you can instead set multiple plugin locations in the c4d preferences.This is great, apart from the fact that Cinema crashes on startup when c4dtoa is present in this server folder. Using the latest version of both c4d (r20.030) and c4dtoa (2.4.2.1). Other plugins load when c4dtoa is removed. If installed in the default plugins dir, c4dtoa is loading as expected.
Would be great if you can have a look at this as we really prefer to have a shared plugin path for our plugins as it makes it soooo much more convenient to keep track of versions and updates among all workstations and rendernodes.
Cheers,