Light fog effect and alpha layer output

Light fog effect and alpha layer output

xqiuad
Explorer Explorer
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Light fog effect and alpha layer output

xqiuad
Explorer
Explorer

I would like to build a light beam with transparent or white background.

However, I found that atmosphere volume can not be shown in the alpha layer. And when I changed the background to white, the light is too weak to see. How to deal with this situation?


uv-light.png


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Message 2 of 3

lee_griggs
Autodesk
Autodesk

From the docs:

"atmosphere_volume should be composited using an 'additive' mode such as 'screen' because volumetric scattering is the light that cannot be represented in the alpha channel."

Lee Griggs
Arnold rendering specialist
AUTODESK
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Message 3 of 3

xqiuad
Explorer
Explorer
Yeah, thanks for your reply. Actually, I found this doc before, and is there any solution to achieve this light fog effect that I showed in the image?
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