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I have a noise pattern on the same surface that changes with each subsequent frame even though nothing in the scene is changing.
You can see on the side of the cabinet in the middle of the image how the reflection highlights change between frames.
I tried using default samples render settings, then i turned up the diffuse and specular to 3, but that just moved the highlight noise around but didnt get rid of it pretty much at all.
i increased camera samples to 4, and that didnt help, again just moving it around. Rendering the same settings a second time puts the noise in the exact sample pattern, so is it noise or something else?
It is creating a distracting animation in the noise that won't get better with increased samples in the camera, diffuse, or specular.
My light sources are just quad lights inside this building, and I even turned off the arnold sky so it doesn't add noise through the clear windows.
Is there anything else I can do to avoid this without having to increase my render times too much?
Solved! Go to Solution.