Isoparms from utility shader?

Isoparms from utility shader?

zachary.mineo
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Message 1 of 4

Isoparms from utility shader?

zachary.mineo
Contributor
Contributor

Is there anyway to render isoparms in arnold. Or atleast reduce the amount of subdivisions in the wireframe?

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Accepted solutions (1)
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Message 2 of 4

peter.horvath6V6K3
Advisor
Advisor

Sorry, as far as I know it's not possible in Arnold at the moment.

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Message 3 of 4

ashley.handscomb.retallack
Autodesk
Autodesk
Accepted solution

You could use the toon shader and a utlity node set to uniformid as the mask input



Ashley Handscomb Retallack
Senior Software Engineer (Arnold)
Arnold Documentation | Arnold Downloads
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Message 4 of 4

zachary.mineo
Contributor
Contributor

This works perfectly. Thank you!

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