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Isoparms from utility shader?

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Message 1 of 4
zachary.mineo
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Isoparms from utility shader?

Is there anyway to render isoparms in arnold. Or atleast reduce the amount of subdivisions in the wireframe?

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Message 2 of 4

Sorry, as far as I know it's not possible in Arnold at the moment.

Message 3 of 4

You could use the toon shader and a utlity node set to uniformid as the mask input



Ashley Handscomb Retallack
Arnold Support Specialist
Arnold Documentation | Arnold Downloads
Message 4 of 4

This works perfectly. Thank you!

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