Is there a limit of how many textures you can stack? (8?)
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Hi,
I'm trying to stack a lot of textures (10) all on one mesh, this is needed as I need to control each separate texture individually. This works fine in the IPR, but as soon as I try to render this, the buckets get stuck on the particular mesh with all the textures. (renders unrealistically slow)
I've tried all kinds of workarounds
-stack individual texture tags using the alpha
-a layer color (which is limited to 8), piped into a layer shader where I combine the other textures.
-even a slightly bigger/extruded mesh with part of the textures, and the opaque in the parameters checked off
-adding a custom AOV with a 'aov_write_rgba' with part of the textures so I can comp them in later on, also get the buckets stuck...
But every time I near the 8 textures, the render hangs.
I've also played with the transparency depth and the clamp sample values. All to no avail.
Am I approaching this wrong, or is this just a technical limitation of Arnold? Is there a workaround that I haven't thought of yet?
I hope someone could help me.
All the best,
Bas