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Interior room with windows is too dim
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I am trying to light a building interior that has lots of windows. However, the sky light inside the building is much less than viewed outside or with the building turned off for render.
I know I have to light it with lights inside, but isn't there a way to have the sky light penetrate the glass better to give more natural light to start with?
The windows all have a basic glass shader applied, but the lighting is very dim with how many windows there are (basically all windows).