Interior Noise / High Light Samples
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Hey All,
I've been practicing on my interior arc viz scenes and I'm having a hard time getting rid of noise. I've read all of the available documentation/tutorials but I'm still not winning.
For example, if I have just a physical sky beaming into a room, 50 samples on the sky won't remove direct diffuse noise.
In many cases 10 diffuse samples for diffuse indirect even with high AA samples won't clear GI noise.
I've tried quad light and distant light combos as well as just physical etc. A quad light inside the room seems to work pretty well but then I don't get the correct lighting on the windows or ceiling.
If someone who does arc viz could give me pointers on how they typically light scenes that would be helpful.