Instances in C4D arnold are taking a lot of memory, is this right?
Hi,
I am testing a landscape, used instances for trees and bushes, and chose the "render instances", option in the instances attributes options, for memory preservation.
But it seams that the memory keeps increasing more and more like I was using regular geometry. In short the instances render perfectly but it has no effect on the memory, the memory keeps increasing like regular objects where used.
For 35 instances of around 100k polys each, it gives an increase of aprox. 10.000MB in memory.
I´m doing something wrong is this right?
Is there a way to duplicate objects in arnold without having such a drastic effect on memory?
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