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Hey! I a bit at a loss. Prior to the update to the most recent version of c4dtoA, I have had really stable renders using the contour filter (which I use exclusively). Lately, the engine has been very unstable. And after throwing several crashlogs into chat gpt, it seems a lot of it is because of the inclusion of GPU (i think?) during the render process. I have a scene that reliably wont get past the 1st frame.
I don't really know what question to ask other than is there a way to return to the previous CPU only render using the contour filter without disabling GPU for everything (like the IPR window?).
Lozing hairz trying to figure this out. Any help is appreciated!
I attached the most arnold log and also, if anyone (devs?) want to look at the scene, heres a google drive link to the c4d file:
https://drive.google.com/file/d/1n2GhxTzn-2R5nV6zaF9dlyebUlTeP5Pb/view?usp=drive_link
It seems not to crash if I use box filter, but reliably crashes when using the contour filter.
And this was chatgpt's analysis of the log:
🧠 Breakdown of the Log
Arnold:
Loads everything cleanly
Finishes full BVH building with no mesh errors
Begins rendering on GPU (log confirms RTX 3070 active)
Starts IPR with contour filter, toon shaders, and atmosphere volume active
Reaches:
shellCopyEdit50% done - 24 rays/pixelSilently terminates after that
(No final render, no memory error, no user abort)
🔥What This Means
This is another GPU memory exhaustion or driver-level stall caused by the same core elements:
Confirmed Active:
| Contour Filter | 🟥 High | Edge sampling via GPU now |
| Atmosphere Volume | 🟧 Medium | Light scatter adds bounces |
| Toon Shaders (11) | 🟧 Medium | Stylized shaders with procedural ramps |
| 10x ramp_rgb shaders | 🟧 Medium | Procedural input to toon shading, may increase edge complexity |
| 12 AOVs | 🟨 Medium | Every AOV costs memory |
| GPU (RTX 3070) | 🟥 Bottleneck | 8GB total, ~5.1GB usable per log |
Im just a bit confused because this behavior did not exist prior to the most recent version of c4dtoa. Thanks a bunch!
Solved! Go to Solution.