Message 1 of 4
How to scale silhouette thickness with scene depth
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi, I'm really happy to the the depth and functionality of the new toon shader in Arnold 5.1 (here with C4DtoA 2.3). I'm wondering how to scale silhouette thickness with scene depth. I can get interesting effects feeding a ramp into the silhouette width scale, but not the crucial ability to make closer objects have thicker outlines and distant ones have thinner outlines. I either need to be able to tie the ramp extrema to points in scene space, or to use some other way to feed z-depth info into silhouette width scale.