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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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How to properly bake a texture in c4dtoA?

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Message 1 of 10
Djeisoncanuto
1718 Views, 9 Replies

How to properly bake a texture in c4dtoA?

Hi,

So, I have been trying to output a diffuse pass of a somewhat heavy layer stacking for the color channel. So, that I may bring it back in to have a lighter shader build but when I export I get a "texture is finished successfully but I don't see the outed file in my folder. I'm not sure if I'm doing anything wrong.

2207-screen-shot-2018-08-17-at-71413-am.png

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9 REPLIES 9
Message 2 of 10

Make sure your object is enabled. For instance if it's under a Cloner, it won't be exported to Arnold.

Define the UV Set only if you have multiple UV sets on the object and you want to use a cutom one. If you just want to use the main UVs, then leave this field empty.

Message 3 of 10

Thank you! The cloner was the issue! Thank you so much! @Peter Horvath

Message 4 of 10

This is definitely something I should improve in a future version.

Message 5 of 10

Lets get that Arnold GPU first hahaha jk. Looked amazing at Siggraph on the threadripper 2 and Quadro RTX 6000!

Message 6 of 10

HOW TO GET IN TO THIS MENU ?
UNDER WHAT ITEM IN THE PROGRAM ?

Message 7 of 10
kamp3d
in reply to: Djeisoncanuto

Are there any tools to bake displacement map from Arnold shader network? I ofter layer various image maps and tiled procedurals to achieve the looks I need which result in long render times. Am I over looking anything in Bake Texture AOV's?

Message 8 of 10
peter.horvath6V6K3
in reply to: kamp3d

Texture baking is limited to shading, so baking displacement map is not possible at the moment unfortunately.

Message 9 of 10
Anonymous
in reply to: Djeisoncanuto

Is anyone getting inconsistent results from baking textures??

Message 10 of 10

Under utilities.

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