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How to isolate an object from a Atmoshere but leave it at volume chenel

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Anonymous
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How to isolate an object from a Atmoshere but leave it at volume chenel

i am simulated to turbulenceFD(Cinema 4d) put the volume shader on the turbulenceFD(volume collectore) create atmosphere. I need that light source isolate to atmosphere but leave in volume channel.

removing the tick at the light source Volume samples - the light disappears from the atmosphere and stops shining on the smoke. How to exclude the source of lighting from the atmosphere without touching the parameter Volume samples? (Project Exclude does not work because it is a shader)
№1 to image - light source
Image №1 Volume samples 4
Image №2 Volume samples 0
(P.s I need that one light source isolate to atmosphere but leave in volume channel to turbulenceFD)

212-screenshot-1.jpg

213-screenshot-2.jpg

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Message 2 of 3
peter.horvath6V6K3
in reply to: Anonymous

I'm afraid it's a limitation at the moment. We're planning to add light linking support for volumes in a future release.

Message 3 of 3
Anonymous
in reply to: peter.horvath6V6K3

I hope that everything will turn out.
Will wait

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