How to Exclude object from object

How to Exclude object from object

whelectric
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How to Exclude object from object

whelectric
Enthusiast
Enthusiast

Hi ,there are one sphere and one cube in my scene, I create one plane with emission material as reflector to light cube, but how can I Exclude the sphere from this plane(Reflector)

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Stephen.Blair
Community Manager
Community Manager
Accepted solution

You can use trace sets.

  1. Put the plane in a trace set (for example, "emission")
  2. Put a traceset shader on the sphere

c4dtoa-traceset.png



// Stephen Blair
// Arnold Renderer Support
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Message 3 of 5

whelectric
Enthusiast
Enthusiast

Hi stephen,well noted thank u so much

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Message 4 of 5

whelectric
Enthusiast
Enthusiast

Hi dear 

if there are a lots objects in my scence for example object A1 to A99 , but i hope reflector(Trace_set:"Eimisson") only affect object A1 , so i have to set trace_set shader(exclude "Eimission") on per object from A2-A99 ? 

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Message 5 of 5

peter_horvath
Autodesk
Autodesk
Accepted solution

@whelectric wrote:

Hi dear 

if there are a lots objects in my scence for example object A1 to A99 , but i hope reflector(Trace_set:"Eimisson") only affect object A1 , so i have to set trace_set shader(exclude "Eimission") on per object from A2-A99 ? 


If you have to use an emissive material, then I think yes, you have to exclude the trace set per object (A2-A99).

If you can use a mesh light instead, then you can setup light linking on the Project tab where you can Include only the given object (A1).


// Peter Horvath
// C4DtoA developer
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