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Hello,
This seems like it should be a fairly straightforward thing for me to do, but I've spent the entire day trying various solutions to no avail.
Essentially, the Arnold Toon coutour filter is correctly applied to the body of the airplane, but when it interacts with the "spinning prop", which is a plane with an alpha matte, it draws the contour around all the details of the "spinning prop", where the alpha matte excludes information. This results in black outlines, around the prop, where I would like it to be without outlines.
Is there a way to tell the toon shaders with the contour to ignore the non-toon-shaded objects?
Solved! Go to Solution.