How to distribute texture equaly over displaced volume

eddi_fuhrmann
Enthusiast

How to distribute texture equaly over displaced volume

eddi_fuhrmann
Enthusiast
Enthusiast

bildschirmfoto-2021-01-02-um-183911.pngbildschirmfoto-2021-01-02-um-183815.pngsnapshot-000.jpgHallo.

I have been working around the volume displacement and really like it but i have a problem with the texture distribution on the displaced volumes. on this example i have the feeling that towards the more displaced volume the teture does not tile like in the front of the volume...

sure , the volume is more displaced at the end but the texture is hardly visible...do you have some idea how to distribute it a bit more even? or is the texture not good in this case..

greetings and thanks in advance!

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lee_griggs
Autodesk
Autodesk

Did you set the noise.mode -> vector?

Also, make sure the volume_padding on the object is large enough.

1609745321258.png

Lee Griggs
Arnold rendering specialist
AUTODESK
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eddi_fuhrmann
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Enthusiast

i am using a c4d noise for the displacement. can i set this to vector,too?

in the end i used a uv projection node to distribute the texture correctly. thank you!!

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