How to disable Skydome HDRI map in renders.

How to disable Skydome HDRI map in renders.

DogmaF.ec
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Message 1 of 8

How to disable Skydome HDRI map in renders.

DogmaF.ec
Participant
Participant

Hello,

 

 

How to disable the Skydome HDRI map in viewport and IPR renders?.  

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Accepted solutions (2)
1,089 Views
7 Replies
Replies (7)
Message 2 of 8

lizGYM66
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Advocate
Accepted solution

If you want the light from the dome but now the background just change the Camera contribution slider from 1 to 0. 

Message 3 of 8

DogmaF.ec
Participant
Participant

Thanks for your time and help!,

 

 

Question please, I had created the materials for an object in Substance Painter, then exported using the Arnold template, the Height map has to connect to which input in the Arnold Standard Surface node?.

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Message 4 of 8

lizGYM66
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Accepted solution

Add a displacement node which will automatically connect to the displacement output. If its a regular height map, connect it to the normal input on the displacement node.

Message 5 of 8

DogmaF.ec
Participant
Participant

Hello there,

 

Thanks  for your time and help!, I had connected my height map to the normal input of the Arnold displacement node that automatically connects to the displacement input in the Arnold material, but now the render is completely black.  

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Message 6 of 8

lizGYM66
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Advocate

Anything in the console?

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Message 7 of 8

DogmaF.ec
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Participant

This is what I get:

 

[c4dtoa] 00:00:02 3696MB WARNING | [disp] /DF_3D: padding is at least 10x smaller than it should be! given disp_padding: 0, recommended: 0.0603467561

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Message 8 of 8

lizGYM66
Advocate
Advocate

Check out this guide from Chad Ashley. Should answer your displacement questions, its very helpful and will explain the padding field.

 

https://youtu.be/ERsSaCL8wCo