How do is set an Arnold-Light to cast shadows only in C4DtoA?

How do is set an Arnold-Light to cast shadows only in C4DtoA?

Anonymous
Not applicable
1,026 Views
5 Replies
Message 1 of 6

How do is set an Arnold-Light to cast shadows only in C4DtoA?

Anonymous
Not applicable

Native Cinemy 4D Lights have the Option to activate the "Shadow Caster" option. This will turn the Light into a light that only casts shadows and does not light the scene in any way. I cannot find or don't know how to set up an equivalent solution in C4DtoA. Thanks for your help.

0 Likes
1,027 Views
5 Replies
Replies (5)
Message 2 of 6

Stephen.Blair
Community Manager
Community Manager

I think Exlude/Include objects would be the only way



// Stephen Blair
// Arnold Renderer Support
0 Likes
Message 3 of 6

Anonymous
Not applicable

Yes, played with that one already. But it still lights the object that needs to cast the shadow.

0 Likes
Message 4 of 6

Stephen.Blair
Community Manager
Community Manager

I could get an object to cast a shadow and not be lit, but it was the shadow receiver object that gave me problems.

I feel like I could do this in raw Arnold...so maybe with an operator.



// Stephen Blair
// Arnold Renderer Support
0 Likes
Message 5 of 6

Stephen.Blair
Community Manager
Community Manager

Sorry, looks like it is not possible.

If an object is not lit by a light, then the object can't have shadows from that light.

An object can be *not lit* and still *cast shadows*
but the object cannot be *not lit* and *not receive shadows*



// Stephen Blair
// Arnold Renderer Support
0 Likes
Message 6 of 6

Anonymous
Not applicable

Alright - thank you!

0 Likes