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I've created a test scene for my students to show one potential solution for creating the effect of an underwater scene. It includes an environmental volume, and a light casting fake caustics via a gobo light filter (the gobo is based on a 2d C4D noise). The resulting renders exhibit single pixel black dots across the image. Changing various sampling values (light sampling, Camera AA, Volume, etc.) does not seem to eliminate them, but removing the gobo from the light does get rid of them (and, of course, eliminates the caustic rays and pattern on the seafloor).
Does anyone know how this might be fixed?
Solved! Go to Solution.