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How can I apply shader with textures to complex object properly?

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Message 1 of 5
millenniumsevenYHVL8
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How can I apply shader with textures to complex object properly?

Since I don't know how to make models in C4d, I've always import models from Rhino or Fusion 360 for rendering. And when I try to apply some textured shaders, they always rendered like they're pulled up somewhere or some point like the images below.

3043-1.png

3044-2.png

3045-3.png

I think I have to do something with UV mapping or polygon edit, but those techniques are kind of complicated for a beginner :p. Can anybody tell me what am i supposed to do to apply shaders looks uniform or not distorted like this image ?

3046-leather-0301-leather-french-club-chair.jpg

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4 REPLIES 4
Message 2 of 5

probably nothing can save you at some point from properly uv map your stuff .. but for the while you may try with an aiTriplanar texture node

Message 3 of 5

@Max Tarpini

thanks for the advice. I don't know what that is, but i'll try.

Message 4 of 5

It worked! I should check it deeper to apply with bump map or displacement. much appreciated.

Message 5 of 5

https://docs.arnoldrenderer.com/display/A5AFCUG/Triplanar

Lee Griggs
Arnold rendering specialist
AUTODESK

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