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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Houdini Foam/WhiteWater (VDB) with Specular Highlights in C4DtoA

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the-dude123
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Houdini Foam/WhiteWater (VDB) with Specular Highlights in C4DtoA

Hi,

 

I have a VDB from houdini (white water sim) and I'm trying to render it with specular highlights...like you can do in mantra (see below for images and mantra node tree). In houdini/mantra the gradient is used to calculate normals and render specular from that.

 

Can this be done in C4DtoA? I have the gradient and density attributes in the imported VDB...just need to know how to access the gradient attribute (userdata, I assume) and pipe it into the standard volume shader.

 

So far I've imported the VDB and applied a standard volume shader.

 

Thanks!

 

Houdini/Mantra Rendering (what I want to achieve in Arnold)

Render.JPG

Mantra Node tree for reference

Node Tree.JPG

 

Arnold Render so far

Arnold Render.JPG

 

Arnold Node tree so far

Arnold Node Tree.JPG

 

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