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HDR is showing through transparent object with Background
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I guess this could be a bug that came up in one of the recent updates as I don't remember C4DtoA behaving this way in the past. When using a Background object with white material in combination with an HDR image as light source on a Skydome, the HDR image shows through a transparent object.
My current workaround is to put a white plane behind the scene to "block out" the HDR image. Is there a better solution or is this a bug?